Thursday, August 17, 2017

Poison Knife

You may have seen this picture before. It's from The Hero Yoshihko and the Demon King's Castle. I think it's really damn funny.

I finally decided to watch the full scene. It's even funnier. Enjoy!


#RPGADAY2017 - Day 17


Day 17: Which RPG have you owned the longest and not played?

Once again, that distinction goes to Changeling the Dreaming. I bought the core book and player's guide in 2000 and have still yet to play it. Well I ran 2 short sessions of it, but I've never actually played and I don't know that I count those.

Since that initial purchase I've bought many other Changeling books that I'll never play...




Wednesday, August 16, 2017

Light City - Krampfhund

Here's another bit of Reich fodder inspired by Wolfenstein.


Krampfhund

Krampfhund are armored and genetically augmented German Shepherds employed by the Reich as attack dogs.

AC: 7 [12] HD: 2 Attacks: bite (1d6) Move: 15 

It was a pleasure taking these two out in Wolfenstien: Old Blood.
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Please note these posts aren't to glorify Nazis by any means. My hope is you include them in your Light City game and pulverise every white supremacist bastard into a bloody pulp. Once Continual Light is released my favourite Nazi-killing protagonist BJ Blazkowics is going to get the Light City treatment.

#RPGADAY2017 - Day 16


Day 16: Which RPG do you enjoy using as is?

I honestly think I'll go with D&D, specifically 5E. It's a rules set that I like as is and for what it does. yes I've toyed with adapting it for Fallout, but otherwise I want fantasy action and D&D gives me that with little change. While I can supplement it, with 5E I'm just as happy with the core books. The backgrounds and class builds give me all the variety I need.


Tuesday, August 15, 2017

Ben Grimm (Marvel Crawl Classics)

Welcome back irradiated believers, today's marvelous wasteland dweller is a special request from +David Coppoletti (who also customized the miniature). 

Grimm

Ben Grimm, the former Ever-Lovin' Blue-Eyed Thing, has seen better days. He survived the apocalypse that wiped out his family and most of humanity due to the superhuman durability granted by his rock-like skin. He wondered the wasteland for many years doing good and taking care of folks. He founded the town of Yancy and dwelt lived there for a few generations. However the hardship of watching those around him age and die was too much and drove him to wander the wastes once again.

Grimm, as he's now known, is strong enough to survive most of what the wasteland throws at him. The only time he is truly vulnerable is the one day a year that he reverts to his human form. Incidentally this is the only time he ages.

Grimm: Init +4; Atk punch +10 melee (2d8+8); AC 20; HD 10d10; HP 80 MV 30’, Leap 120'; Act 2d20; SP: Immune to aging, resistant to extreme temperatures, can hold breath 9 minutes before beginning to drown; SV Fort +10, Ref +5, Will +14; AL L.

#RPGADAY2017 - Day 15


Day 15: Which RPG do you enjoy adapting the most?

I have 177 cinematic unisystem posts, most of which are me adapting various movie characters and such. I think it's a safe bet to say that's the system I enjoy adapting the most. I typically use Angel as more corebook and supplement with Buffy, Ghosts of Albion, and Army of Darkness. Here are a few games I've contemplated adapting cinematic unisystem to play:

TMNT

Seriously using the turtles and other mutants would be really simple to create using the supernatural qualities and such from Angel. My Leonardo build shows that.

Fallout
Fallout would be another game that would be fun and easy to adapt to cinematic unisystem. Folks have already done it for classic unisystem. Hell one of my first posts on Halls of the Nephilim was doing a classic unisystem game using the pdf.

X-Men First Class/New Mutants/Generation X
Buffy and Angel are designed for supernatural drama. X-Men is mutant drama. It's not hard to see how you could run a really fun academy style game using the supernatural rules from cinematic unisystem.

Monday, August 14, 2017

Light City - Panzerhund

I recently started playing the new Wolfenstein games. I'm not playing them in the order they were released but I'm playing them in story chronological order. I'm starting with Old Blood then I'll move to New Order and The Colossus (once it's released). It's got me feeling like this:


I've decided that the Nazi Light City foes I posted before could use some reinforcements inspired by the games.


Panzerhund

Created by the fiendish, General Deathshead, these super-efficient murder machines were first used to cause chaos along the Russian ranks. Late the killing machines would be upgraded and used to decimate enemy soldiers and sew fear. Because of their titanium steel armor, they ignore most small arms fire and damage.

AC: 2 [17] HD: 4 Attacks: bite (2d6) or flamethrower (1d6) Special: Panzerhunds ignore the first 5 points of damage from each attack that hits them Move: 15